Pre-purchase $23.99 · Launches January 13, 2027 · Requires Guild Wars Reforged
Guild Wars Afterlife

Rewards and progression

Quick answer

Run rewards change future trips into the Unformed; permanent rewards are usable outside Xotecha on your existing characters.

Guild Wars Afterlife runs two reward tracks at once, and keeping them straight is the difference between a run that feels wasted and one that does not. ArenaNet's announcement says completing runs unlocks both rewards that impact future dungeon runs and permanent rewards you can enjoy outside of Xotecha. The first track only matters inside the dungeon. The second follows you back to Tyria.

The other half of the system is what you do not keep. The store page states that character progression and inventory evaporate in the Unformed Mists, so a run is not a loot run in the usual sense. You are not carrying gear out; you are carrying progress in a system built for the dungeon and, separately, permanent unlocks for your account.

A gold statue in a mosaic courtyard surrounded by palms and stone terraces — official Steam screenshot

The two tracks, side by side

TrackWhere it is earnedWhere it appliesWhat it changes
Run rewardsInside the UnformedFuture runs in the UnformedHow the next expedition starts
Permanent rewardsInside the UnformedOutside Xotecha, on your accountWhat your characters keep

Neither track is described in numbers. What the announcement gives you is the shape: one is temporary progression inside a roguelite, the other is the meta-progression that makes the roguelite worth repeating.

It is the standard structure for this genre, and it exists for a reason. If every run reset everything, the mode would have no arc. If every run permanently upgraded your character, the base game's balance would break. Two tracks solve both problems at once.

Why the reset is the point

Guild Wars is a game about accumulation. Twenty years of characters, armour sets, titles and storage tabs. A mode that strips progression and inventory for the duration of a run is deliberately working against that instinct.

Three things follow from the reset.

Gear stops being the answer. You cannot out-gear the Unformed, because you do not bring gear into it. What you bring is the starting loadout and your understanding of the skill pool.

Any character can run it. The announcement frames the DLC as being for long-time adventurers and newcomers alike, and a mode that resets progression is how that promise is kept.

The reward has to be designed, not dropped. Since loot cannot simply be a better sword, the rewards have to change rules — which is exactly what the two tracks describe.

What permanent rewards change

The announcement says permanent rewards can be enjoyed outside Xotecha, with existing characters. Hold onto that sentence when the DLC launches, because it sets the meta-progression at account level rather than dungeon level.

It also distinguishes Afterlife from a pure roguelite. In a pure roguelite, the only thing that persists is your knowledge. Here, something persists on the account, and it is usable in the rest of the game — which means the DLC feeds back into Reforged rather than sitting beside it.

For a returning player, that is the strongest argument for the purchase. A new mode is a new mode; a new mode that leaves something behind in Tyria is a reason to keep playing the character you already have.

How this compares to Reforged's own economy

Reforged has its own reward structures, and they are not the same thing. The base game sells account upgrades through the Purveyor — an infinite identification and salvage kit bundle at $9.99, the Purveyor's Bell at $6.99, a starter bundle with two extra character slots and two storage panes at $14.99, and a costume bundle at $29.99. Those are purchases, not rewards.

Afterlife's tracks are earned in play. That distinction matters when you evaluate the price: $23.99 buys a system that produces unlocks, not a set of unlocks. The value depends on how much you intend to run the dungeon.

SystemHow you get itWhat it gives
Reforged account upgradesBought from the in-game store or web storeConvenience and cosmetics
Reforged Reforged CoinsDaily from the Purveyor, with the Bell upgradeItems redeemed with the merchant
Afterlife run rewardsEarned inside the UnformedChanges to future runs
Afterlife permanent rewardsEarned inside the UnformedUsable outside Xotecha

Planning your first runs around the tracks

Because the two tracks are earned the same way — by finishing runs — the efficient approach is to treat early runs as investment rather than farming. Each completion feeds both tracks, so the first few expeditions are building the account that will run the dungeon later.

The mistake to avoid is treating the Unformed like a campaign map: entering once, seeing the content, leaving. The announcement's language is about repeated ventures, with the story unfolding as you go, which means the mode is designed for the tenth run rather than the first.

For the mechanical context, read the Unformed dungeon. To know what you are fighting, read Nightmares and Ancient Golems.

Worth noting for anyone who plays multiple characters: the announcement ties permanent rewards to existing characters, not to a new one. The character you bring is the character that benefits, which makes the choice of who enters the Unformed first more consequential than it looks.

Checked 2026-11-05 against ArenaNet's announcement (Steam news, 2026-11-03), the Afterlife Steam store page (app 5149500) and the Reforged update notes for 2026-08-26 and 2026-09-30.

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